
Mal Nina
The Red Circle Inc. Ministry of Inappropriate Footwork
69
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Posted - 2014.12.22 16:25:42 -
[1] - Quote
Some of the issues I see with recons is simply from lack of a framework for ship and module design and how ships and modules interact. what I propose is building the framework and working from it. It would address many of the concerns that have been expressed thus far in this post and others.
Warning this goes out of the normal box and so can be controversial
A proposed framework for working ship design/module design that could be used from now into the future.
High slots - use these for projected effects. The modules that are used in high slots are all modules that project effects onto the environment. For the most part this is already what happens. However in the case of recons there are bonused effects that come from mid slots. While we are doing this revision lets change that once and for all.
Mid and low slots - use for ship enhancement and projected effect enhancement.
Examples. Guns and missiles are a damage projected effect that is all high slot with mid and low slot effect enhancements. The counter is remote repair which is also a high slot., Enhancement are mid and low. Those enhancements help in tracking, range, and damage. when one of these effects has no enhancement that is an opportunity to create a new module. As an example there are no enhancements to remote repair for distance or strength, perhaps there should be.
NOS and Nuet are high slots and so is their counter in the form of remote ET. modules could be designed to enhance the projected effects of these systems so that greater distance or Strength(damage in a sense) could be achieved from mid and low slot modules.
ECM and remote ECCM modules would become high slots in keeping with this framework as they are projected effects. Low and mid slots could then be used to enhance their effects for range and strength/"damage"
TP, web, points, and all other remote effects and their counters would again be relegated to high slots with modules that enhance their effects placed in mid and low slots.
Cloaks would move to mid or low since they are not a projected effect.
If the following framework was adopted recons would be specialist ships that project nonlethal force multipliers upon enemy fleets. It would be possible to enhance those effects through low and mid slots and have counters for each effect with modules that enhance individual ships.
With this framework the recon pilot would decide to place ECM in high highs, missiles, or some combination with enhancement for these systems in the mids and lows. more player choice with positives and negatives for each player decision. do I gimp my tank to enhance effects or not? similar to a HAC pilots decision making process of damage vs survivability. Under the current system the recon pilot is basically left with highs filled with damage projection and lows and mids with tank and projected effects with the exception of amarr due to nuets already being a high slot.
This could give rise to a whole new class of logistics ship that goes beyond repairing damage and instead mitigates projected effects with remote assistance.
A proper framework allows designers to see what is missing in the way of projected effects, enhancements for those effects and counters to the effects with enhancements for those counters. With the current ship and module terricide CCP has a chance to establish this framework and find the holes that exist, plug those holes and give players a greater choice in the roles and configurations of their ships with each ship having real differentiation in use. It ends the basically one way to fit a ship issue which many of the recons have had in the past. *+
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